Clan Wars
The War Room is a turn based mini-game within SHS:D that you can access through your clan logo at the bottom of the page.
How It Works
Every hour you get a certain number of moves depending on your Clan Rank. Your rank is determined by the total number of moves you've made so far. As you increase your rank, you earn more moves, privileges to build structures, and special clan equipment for your samurai.
Every hour you get a certain number of moves depending on your Clan Rank. Your rank is determined by the total number of moves you've made so far. As you increase your rank, you earn more moves, privileges to build structures, and special clan equipment for your samurai.
The Purpose
When you open the map, you will see an overview of Japan with flags depicting battlefields. Red flags are battles where our clan is either attacking or defending. From here, you can click anywhere to zoom in for a more detailed view.
When you open the map, you will see an overview of Japan with flags depicting battlefields. Red flags are battles where our clan is either attacking or defending. From here, you can click anywhere to zoom in for a more detailed view.
After zooming in you will see a more detailed view of the battlegrounds divided into tiles called Territories. You can see the name and coordinates of the various territories by mousing over each one. Remember the flags show where battles are, Click a red flag to get to the actual battlefield.
After clicking on a specific set of coordinates, you will see the battlefield for that territory:
Each battlefield is made up of a grid of 36 sectors. The top left is (0,0) and the bottom right is (5,5).
Once every 24 hours(at Sector Capture), the game counts up troop totals on each square and gives control to the greatest number. The clan who controls all the flags controls the territory on the Japan map. The goal is to control all the flags and village/castle. If some but not all flags are controlled, then ownership goes to the defender. Notice in the top right, there is a count down telling you when Sector Capture will occur. This will help you plan your attacks. Remember, you get new moves every hour.
Once every 24 hours(at Sector Capture), the game counts up troop totals on each square and gives control to the greatest number. The clan who controls all the flags controls the territory on the Japan map. The goal is to control all the flags and village/castle. If some but not all flags are controlled, then ownership goes to the defender. Notice in the top right, there is a count down telling you when Sector Capture will occur. This will help you plan your attacks. Remember, you get new moves every hour.
Actions Made During A Turn
ATTACK - This action puts you in the battlefield and you kill as many enemies as you can before you die, or before the 499 second timer runs out. (maximum of
340 troops+10 samurai). This is the same fighting that occurs as you traverse the map. Enemy AI can drop in during your attack, be careful of high level samurai.
DEPLOY - This will place a certain amount of troops into the specified sector depending on buildings and terrain. Default of 100, bonuses for deploying 'down' terrain and reductions for deploying 'up'.
You can not deploy or attack when your sector and the sector you are targeting is separated by a wall (Black Line) UNLESS you are standing on a tunnel. Usually firing arrows is a waste, and your war room commander will have an alternate suggestion posted on the message board.
If you know or you are pretty sure a sector does not have high ranked enemy players, it is a good idea to “attack” it. Most people can kill more than 100 of the enemy, which means you will do more good than if you deployed 100 troops. Bear in mind the amount of troops you deploy can be influence by terrain, and enemy structures.
If there IS an enemy player there who would kill you, it is better to “Deploy Troops” to that sector. There is no difference between troops from a level 10 player and troops from a level 80 player. Troops will help slow down the enemy and force them to defend the sector. Call out locations of high level enemies you can't kill.
SCOUT - This gives you a count of the enemy troops in a sector. Always post friendly and enemy troop #'s to the local message board. This is usually not needed when others have already scouted. Pay attention to the message board and other player's messages. Scouting will not tell you what enemy players are within that sector. Watch for the fights on the message board, and the warning of your clan brothers and sisters.
MOVE - typically your first move will be onto the HQ (or village).
From there, you can move into any adjacent red sector. Look for Forward Bases that let you move directly to them. Look for yellow borders that will indicate likely places to make a move.
DEFEND - This is the same game play style as “attack” (you are sent to annihilate waves of enemies) removing them from red sectors. Enemy samurai cannot drop-in during a "defend" action, but if an enemy chooses to attack a sector you are defending, you will see them. They will be controlled by the actual player, and not by computer AI
BUILD - Helps to construct the building you are on top of, uses 500 coins. The important thing is that you can identify the structures:
ATTACK - This action puts you in the battlefield and you kill as many enemies as you can before you die, or before the 499 second timer runs out. (maximum of
340 troops+10 samurai). This is the same fighting that occurs as you traverse the map. Enemy AI can drop in during your attack, be careful of high level samurai.
DEPLOY - This will place a certain amount of troops into the specified sector depending on buildings and terrain. Default of 100, bonuses for deploying 'down' terrain and reductions for deploying 'up'.
- If you are standing on a field and deploy into a field it will be 100 troops.
- Field to Mountain or Field to barricade is 60 troops.
- Field to Forest is 75 troops.
You can not deploy or attack when your sector and the sector you are targeting is separated by a wall (Black Line) UNLESS you are standing on a tunnel. Usually firing arrows is a waste, and your war room commander will have an alternate suggestion posted on the message board.
If you know or you are pretty sure a sector does not have high ranked enemy players, it is a good idea to “attack” it. Most people can kill more than 100 of the enemy, which means you will do more good than if you deployed 100 troops. Bear in mind the amount of troops you deploy can be influence by terrain, and enemy structures.
If there IS an enemy player there who would kill you, it is better to “Deploy Troops” to that sector. There is no difference between troops from a level 10 player and troops from a level 80 player. Troops will help slow down the enemy and force them to defend the sector. Call out locations of high level enemies you can't kill.
SCOUT - This gives you a count of the enemy troops in a sector. Always post friendly and enemy troop #'s to the local message board. This is usually not needed when others have already scouted. Pay attention to the message board and other player's messages. Scouting will not tell you what enemy players are within that sector. Watch for the fights on the message board, and the warning of your clan brothers and sisters.
MOVE - typically your first move will be onto the HQ (or village).
From there, you can move into any adjacent red sector. Look for Forward Bases that let you move directly to them. Look for yellow borders that will indicate likely places to make a move.
DEFEND - This is the same game play style as “attack” (you are sent to annihilate waves of enemies) removing them from red sectors. Enemy samurai cannot drop-in during a "defend" action, but if an enemy chooses to attack a sector you are defending, you will see them. They will be controlled by the actual player, and not by computer AI
BUILD - Helps to construct the building you are on top of, uses 500 coins. The important thing is that you can identify the structures:
How To Take Your Turns
The War Room leaders giving orders are Thylakaleo, and Digitaldude.
“Attack/Deploy (2,2)” : move your character into a position next to (2,2) and attack/deploy it.
“Attack (2,2) from (1,2)” : move your character onto (1,2) and attack (2,2)
“Defend (3,3)” : if you are a high level move into (3,3). Lower levels stay back and defend/deploy from a safe location.
8. Use your moves every hour
Other Ways To Help
Donate - If you stand on a sector with a construction symbol, you are given the option to help 'build'. Building costs 500 coins and a turn and will help the structure to be completed sooner (once the cost is met).
Farm - Headquarters require 200 crops to build. The clan maintains a surplus of crops used for the war efforts. Farm crops and get them to the clan! You will often find people on the clan chat who are willing to send your crops to the market to save you the trip.
Quest - Clans have “influence” at each town and village. If Aka Ryu gets a certain amount of influence, they can gain control of the village outside of the war room. Work in quest teams or individually to convert villages to Aka Ryu. Typically targets are selected because they are tactically important, or they are "easy pickings". Check the Questing page for more information on suitable targets
Reconnaissance aka Recon -
The War Room leaders giving orders are Thylakaleo, and Digitaldude.
- Listen to clan chat for any urgent messages from these people.
- Click The War Room Icon.
- Click the “Show Clan MSG” button to see if any of the war room leaders have recent orders.
- Pick a battle field by selecting a red flag from the map (or click your character if you are in the correct place).
- Click the red flag in the territory you are interested in.
- Look at the Message board for 2 things: Look at the players who are defeating other players and what sectors they are in. Look for any recent orders from the war room leader running the battle in that sector
- Follow the directions of the war room leader.
“Attack/Deploy (2,2)” : move your character into a position next to (2,2) and attack/deploy it.
“Attack (2,2) from (1,2)” : move your character onto (1,2) and attack (2,2)
“Defend (3,3)” : if you are a high level move into (3,3). Lower levels stay back and defend/deploy from a safe location.
8. Use your moves every hour
Other Ways To Help
Donate - If you stand on a sector with a construction symbol, you are given the option to help 'build'. Building costs 500 coins and a turn and will help the structure to be completed sooner (once the cost is met).
Farm - Headquarters require 200 crops to build. The clan maintains a surplus of crops used for the war efforts. Farm crops and get them to the clan! You will often find people on the clan chat who are willing to send your crops to the market to save you the trip.
Quest - Clans have “influence” at each town and village. If Aka Ryu gets a certain amount of influence, they can gain control of the village outside of the war room. Work in quest teams or individually to convert villages to Aka Ryu. Typically targets are selected because they are tactically important, or they are "easy pickings". Check the Questing page for more information on suitable targets
Reconnaissance aka Recon -
- Report enemy towns where our influence to convert is 100 to 200.
- Report and Quest on Aka Ryu villages where the enemy is questing (they will have an influence equal to but less than double of our influence).
- Scout All Aka Ryu towns, and report if any clans have influence equal to or greater than half of our own.